<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Kerbal Space Program on Grumpybadger's Webby</title><link>https://www.grumpybadger.net/tags/kerbal-space-program/</link><description>Recent content in Kerbal Space Program on Grumpybadger's Webby</description><generator>Hugo</generator><language>en</language><lastBuildDate>Sat, 15 Feb 2014 15:30:00 +0000</lastBuildDate><atom:link href="https://www.grumpybadger.net/tags/kerbal-space-program/index.xml" rel="self" type="application/rss+xml"/><item><title>KSP Plugins</title><link>https://www.grumpybadger.net/blog/2014/2014-02-15-ksp-plugins/</link><pubDate>Sat, 15 Feb 2014 15:30:00 +0000</pubDate><guid>https://www.grumpybadger.net/blog/2014/2014-02-15-ksp-plugins/</guid><description>&lt;p&gt;Plugins for KSP allow you to add new features and change the behaviour of the game.&lt;/p&gt;
&lt;p&gt;The primary plugin site is &lt;a href="http://kerbalspaceport.com"&gt;http://kerbalspaceport.com&lt;/a&gt;. However I found more up to date plugins and mods available on the Kerbal Space Program forums, &lt;a href="http://forum.kerbalspaceprogram.com/"&gt;http://forum.kerbalspaceprogram.com/&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The first plugin I have used is the &amp;ldquo;Visual Enhancements&amp;rdquo; mod, which primarily adds clouds, making for a much more dynamic launch experience:&lt;/p&gt;
&lt;p&gt;&lt;img alt="Cloudy Kerbin" loading="lazy" src="https://www.grumpybadger.net/blog/2014/2014-02-15-ksp-plugins/cloudy_kerbin.jpg"&gt;&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m not sure if it also changed the mountain terrain, or if I just happened to land in a nice area:&lt;/p&gt;</description></item><item><title>Exploring Space with KSP</title><link>https://www.grumpybadger.net/blog/2014/2014-02-08-exploring-space-with-ksp/</link><pubDate>Sat, 08 Feb 2014 19:00:00 +0000</pubDate><guid>https://www.grumpybadger.net/blog/2014/2014-02-08-exploring-space-with-ksp/</guid><description>&lt;p&gt;So - the &lt;a href="http://kerbalspaceprogram.com/"&gt;Kerbal Space Program&lt;/a&gt; - possibly the greatest computer game to ever reside on my disk storage.&lt;/p&gt;
&lt;p&gt;Getting Started&lt;/p&gt;
&lt;p&gt;Its all about science! Science is the KSP unit of development, the more you generate/collect, the better the rocketry parts you can use is.&lt;/p&gt;
&lt;p&gt;As you start with very limited parts, a good way to begin is out on the rocket pad, without launching a thing.&lt;/p&gt;
&lt;p&gt;Science can be collected from &amp;lsquo;biomes&amp;rsquo; - simply put different zones of the universe. Conveniently, the rocket pad is one biome, the surrounding area is another,standing on the steps of the starter rocket capsule counts as a third (&amp;lsquo;flying&amp;rsquo; over the rocket pad), not to mention the runway the surrounding ocean shores and the water itself, so that&amp;rsquo;s six areas to research straight away, giving you a starting boost to your planetary excursions!&lt;/p&gt;</description></item></channel></rss>